The boring designer chases the right idea over their idea every time. They respect their team and will try almost any idea (whether on a whiteboard or in Sketch or in code) that gets thrown their way. Instead of arguing about whose idea should win, the boring designer tries all the ideas and even elevates others’ ideas in the process. The boring designer abhors groupthink and being told “yes.” They consistently request feedback and new ideas. And as a result when they feel super passionately about their own idea, the team listens.

Cap Watkins, The Boring Designer

So many of these points translate (or apply directly) to lots of other leadership roles, technical or otherwise.

So now we no longer buy the thing we want, we buy the shape of the thing we prefer.

What Screens Want, Frank Chimero

Fantastic.

You may have noticed that a more usable, intuitive flat UI form involves some degree of redundancy. It’s often not just one visual design component (e.g., color) that communicates difference. Instead, it might be color and shape, or color and size.

Jessica Enters, Flat UI and Forms (in A List Apart)

Tl;dr: if you have a flat design, be careful not to let you form elements blend in too much and get washed out.

The Complexity of Simplicity from Dan Saffer

Dan Saffer’s “The Complexity of Simplicity”

The point is not that we all need to be testing on Google Glass—time will tell how well that device does. The point is that here is a brand new device and form factor and they didn’t have to do a single thing to have get their site working on it.
— Tim Kadlec, Being Practical
Tags: design
Oliver Reichenstein, Learning to See
It’s a long read, and some of it may seem a bit navel-gazing (how many “good vs. great design” articles can one read?), but it all comes down to Fingerspitzengefühl.

Oliver Reichenstein, Learning to See

It’s a long read, and some of it may seem a bit navel-gazing (how many “good vs. great design” articles can one read?), but it all comes down to Fingerspitzengefühl.

Tags: design
Now don’t forget: all diagrams are destined for the garbage.

Ryan Singer, A shorthand for designing UI flows

Short and one of those that may seem obvious. And/but worth it alone for that reminder.

Tags: UI UX design